How does the "Ping Our Node" tool work, and is it accurate?

The latency widget on our game-servers page measures the round-trip time from your browser to our Canadian infrastructure in Montreal over HTTPS.

How it works:

  1. Your browser opens a TLS connection to unified.sableservers.com
  2. We fire 5 small HTTPS requests, recording each round-trip time
  3. The slowest sample is dropped (cold cache / TLS handshake noise)
  4. The remaining samples are averaged and shown in milliseconds

How accurate is it vs. real in-game ping?

  • Browser HTTPS ping is usually 10–30 ms higher than your true UDP game ping because it includes TLS encryption overhead and HTTP processing.
  • Most games (Minecraft, Rust, ARK, CS2, Valheim) use raw UDP, which is leaner and faster.
  • The browser test is a conservative upper bound — if it shows 60 ms, your in-game ping is likely 30–50 ms.

Quality bands shown by the widget:

  • Excellent: < 30 ms
  • Good: 30–60 ms
  • Fair: 60–110 ms
  • High: > 110 ms

The widget runs automatically on page load and includes a "Re-test" button if you want to compare wired vs Wi-Fi or after closing background apps.

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