The latency widget on our game-servers page measures the round-trip time from your browser to our Canadian infrastructure in Montreal over HTTPS.
How it works:
- Your browser opens a TLS connection to
unified.sableservers.com - We fire 5 small HTTPS requests, recording each round-trip time
- The slowest sample is dropped (cold cache / TLS handshake noise)
- The remaining samples are averaged and shown in milliseconds
How accurate is it vs. real in-game ping?
- Browser HTTPS ping is usually 10–30 ms higher than your true UDP game ping because it includes TLS encryption overhead and HTTP processing.
- Most games (Minecraft, Rust, ARK, CS2, Valheim) use raw UDP, which is leaner and faster.
- The browser test is a conservative upper bound — if it shows 60 ms, your in-game ping is likely 30–50 ms.
Quality bands shown by the widget:
- Excellent: < 30 ms
- Good: 30–60 ms
- Fair: 60–110 ms
- High: > 110 ms
The widget runs automatically on page load and includes a "Re-test" button if you want to compare wired vs Wi-Fi or after closing background apps.