Scheduled tasks
Open the Schedules tab on any game server to automate restarts and console commands.
Common schedules
- Daily restart — clears memory leaks and resets caches.
- Regular world save — for games that don't save automatically.
- Weekly restart — for quieter servers.
Schedule actions
Each schedule runs one action on the timing you pick (daily, weekly, a set time, or a custom cron expression):
- Run Command — send a console command, such as
save-all. - Power Action — start, stop, restart or kill. A power action can also send up to 5 in-game announcements a set number of minutes before it runs, such as a restart warning.
Backups are not set up in Schedules. They run on the schedule of your backup plan (see below).
Backups
Game server backups are a paid add-on. You can add one at checkout or later from the Backups tab. Each plan sets how often automatic backups run, how many are kept, and how many manual backups you can make per day:
- Basic — weekly automatic backups, 3 kept, 3 manual per day.
- Standard — daily automatic backups, 7 kept, 10 manual per day.
- Premium — every 6 hours, 30 kept, 25 manual per day.
Backups are stored off-site. Restoring a backup replaces your current world and files, and players online are disconnected briefly. Create a fresh manual backup first if you might want to go back. Backups are a convenience, not a guarantee, so keep your own copy of anything you can't afford to lose. See the Terms of Service (section 7).
Discord notifications
The panel can post server events to a Discord channel through a webhook:
- Server Start
- Server Stop
- Server Crash
- Backup Complete
To open the Discord settings, go to your game server and add /discord to the end of the page address in your browser.
Creating a webhook in Discord
- In Discord, open your channel settings, then Integrations → Webhooks.
- Click New Webhook, choose a channel, and copy the URL.
- In the panel, paste the URL, tick Enable Discord Notifications, choose your events, and click Save Settings.
- Click Test Webhook to check the channel receives a message.