What ping/latency can I expect from your game servers?

Your in-game ping depends on three things: your distance to our Montreal datacenter, your local ISP routing, and your connection type (wired vs Wi-Fi).

Realistic ping targets (in-game UDP):

  • < 30 ms — Excellent: Competitive shooters, fighting games, fast-paced PvP feel instant
  • 30–60 ms — Good: Smooth for nearly every game including Minecraft PvP, Rust, ARK, CS2
  • 60–100 ms — Fair: Perfectly fine for survival/co-op (Valheim, Palworld, Project Zomboid)
  • 100–150 ms — Playable: Most games still feel responsive; competitive titles may notice it
  • > 150 ms — High: Workable for relaxed PvE, less ideal for reaction-based PvP

How to lower your ping:

  • Use a wired Ethernet connection — Wi-Fi can add 10–40 ms and cause jitter
  • Close bandwidth-heavy apps (streaming, large downloads, cloud backups)
  • If you're on a VPN, disable it — VPNs often route through distant exit nodes
  • Check that no one else on your network is saturating the upload pipe

If your measured ping seems higher than the ranges above, open a support ticket with a traceroute and we'll investigate routing on our side.

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